Cale Zimmerman's profile

DMA 2021/22 portfolio Cale Zimmerman

i was inspired by a you tube tutorial i saw on making the pillars and wanted to try something out with it. i started with the one in the middle which is at sunset and i really liked it but wanted to try making on set at night, the one on the left is the first one i made as i wanted to the colours in the render to be similar which in my opinion looked better. i ended up not liking the blue fire very much and changed it back to regular fire with a different sky which i ended up liking a lot more. i also rendered one out without the character to test some lighting and what else i could add to improve the scene.
these render are ones i decided to do to learn how to make some realistic water. its inspired by a backrooms level and is supposed to have a subliminal feel to it with all the tile and water.
these were from my project where i was trying to make wallpapers from my phone and computer. i had to teach myself how to make grass using a particle system, which i also used to put the flowers and the taller grass into to scene with.
these car renders were part of my project proposal where i wanted to make wallpapers for my phone and to put cars is interesting places. i made them in order from left to right as i started off making pretty basic renders and moved to ones with more detail. i did this project as i really like cars and wanted to make myself a cool wallpaper for my phone instead of grabbing one off the internet. over this project i learned a lot of new skills like making volumetric clouds and new methods for good lighting. i also made a good car paint material which i ended up using in a l
this was the project where i had originally made the water that i ended up using for the pillars render, i got inspiration from a render i saw a while ago and wanted a different car in the water and wanted to learn how to make water too. i ran into one problem with the water refracting the parts of the car that were underwater to a point that i didn't like so i had to move the cars higher out of the water which wasn't what i had originally hoped for
These are four of the worlds I have made for my project in unreal. Each world would have a different loot pool and so on. The world in the bottom right would be the market/trading world. Players would be able to go there to buy and sell items they found from the other worlds. The top left would be one of the easiest/ lowest level worlds. As you go through the area would change from something more basic to a complex maze. The desert world would be the next level up from the first one with more complex enemies and better loot as you went through the world. The bottom left world would have little to no enemies and you would be able to find loot for crafting weapons and tools.

DMA 2021/22 portfolio Cale Zimmerman
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DMA 2021/22 portfolio Cale Zimmerman

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